Kruin Outlaw |
Creature Human Rogue |
Kruin Outlaw First strike At the beginning of each upkeep, if no spells were cast last turn, transform Kruin Outlaw. Terror of Kruin Pass Double strike Werewolves you control have menace. (They can't be blocked except by two or more creatures.) At the beginning of each upkeep, if a player cast two or more spells last turn, transform Terror of Kruin Pass. |
Illustrated by David Rapoza |
2/2 |
NOT LEGAL Standard
NOT LEGAL Pioneer LEGAL Modern LEGAL Legacy LEGAL Vintage
NOT LEGAL Brawl
LEGAL Historic NOT LEGAL Pauper LEGAL Penny LEGAL Commander |